Iron Fist is a fictional superhero created by Roy Thomas and Gil Kane for Marvel Comics. Originally named Danny Rand, he is a practitioner of martial arts and the wielder of a mystical force known as the Iron Fist, which allows him to summon and focus his ki. As a character, he has shown up in many animated series and video games, most recently being portrayed by Finn Jones in the Netflix live-action television series. It’s time to turn Danny Rand, the Immortal Iron Fist, into an Eberron 5e character!
New Monastic Tradition: Way of the Iron Fist
Followers of the Way of the Iron Fist compete with each other to prove they’re the best among their peers. The one who demontrates the most talent, gets the chance to plunge his fists into the molten heart of the dragon Shou-Lao the Undying infusing the dragon’s magic into himself.
The Way of the Iron Fist allows its followers to summon and focus his ki energy to enhance their natural abilities to extraordinary levels. Their strength, speed, stamina, durability, agility, reflexes and senses can all be greatly intensified. They are able to concentrate their own ki and the superhuman energy from Shou-Lao’s heart into their hands, with it manifesting as a supernatural glow around them. When concentrated, this “iron fist” can strike with superhuman hardness and impact, while becoming impervious to pain and injury. They can always focus their ki inward themselves to heal injuries.
Rolling Thunder Cannon Punch
Starting when you choose this tradition at 3rd level, you can hit objects harder, possibly even destroying them. Whenever not using Flurry of Blows, you can attack an object with more destructive results.
When attacking an object, you can ignore its hardness in up to 1 point for each two monk levels you have. If you target weapons or armor, you don’t take disadvantage by doing so.
Custom Rules: Damaging Objects
Hitting an unmoving object is plain and easy. Damaging, on the other hand, not so much. In order to actually damage an object, you need to overcome first its Hardness, which basically means that the first X points of damage made to an object are just ignored. An object’s hardness depends on the material it is done of.
Material Hardness Cloth, paper, rope 1 Crystal, glass, ice 3 Wood, bone 5 Stone 8 Iron, steel 10 Mithral 12 Adamantine, Impervium 15
In order to actually destroy an object, you need to reduce it to 0 hit points, which are mostly linked to its size and structure.
Size Average Masterwork Tiny 3 (1d6) 5 (2d4) Small 4 (1d8) 10 (3d6) Medium 5 (1d10) 18 (4d8) Large 6 (1d12) 28 (5d10)
DM might decide that some damage types are more effective against a particular object or substance than others, such as slashing damage in order to cut a rope, or paper-made objects being vulnerable to fire damage.
Eight Diagram Dragon Palm
At 6th level, you gain the ability to strike more focusedly, empowering your strength threshold. You can use your bonus action and spend up to one ki point per 5 monk levels (rounded up) before declaring an Attack in order to get a +1 bonus to attack and damage for that action for each ki point spent. So, in level 6, when you get this ability, you can use 2 ki points to get a +2 bonus, up to a +4 bonus for 4 ki points in 20th level.
Blessing of Many Fractures
When reaching 11th level, pain and suffering get a new meaning. When you are hit by an attack and get damage because of it, you can select on the following by spending 3 ki points as a bonus action:
- Reduce the damage in hit points up to three times your monk level.
- Score a critical hit against the enemy that made the attack next time you hit it, but only if he’s the next enemy you attack.
Dragon Play With Thunder
At 17th level, you gain the ability to make area attacks around you. As an action and spending 5 ki points, you can choose to hit the ground as an attack. Creatures in a radius of 20ft around you that are hit by your attack take your unarmed attack damage as thunder damage and they are entitled to a Dexterity saving throw (use Ki attacks’ save DC) or knocked prone and stunned until the end of your next turn.
New Feat: Black Tiger Steals Heart
Prerequisite: Wisdom 13 or higher
Normally impervious to physical damage, when magic items are hit by your unarmed attack, you can strip it from its properties temporarily. Calculate the damage you would have done to a magic item as if it would have Hardness 20. The amount of damage you would have made is the amount of rounds the item is considered non magical instead.
The Iron Fist in Eberron
Many monastic orders exist in Eberron, from the Mironites of the Silver Flame to the Tashalatora of Adar. Beyond common religions and the less known (such as the Order of the Broken Blade, the Flayed Hand, and the sharaat’khesh) there is a monastic order working along the barbarians of Argonessen, harvesting their battle prowess but focusing into a calm approach. The monastery teaching the Way of the Iron Fist can be located in the island of Seren, seen as distant scholars by the barbarians in Totem Beach. Shou-Lao the Undying can be replaced by a member of the Chamber, training a single individual to keep Argonessen plots enforced in Khorvaire without actual dragons flying around. Particularly, we can have “Danniel ir’Rand” as the son of two wealthy explorers who lost their track while sailing towards Sarlona, heading too much to the south. Their ship might have been vandalized and pillaged by the barbarians in Seren, while the monks serving the Way of the Iron Fist adopted him as an outsider destined to become the next Annointed One. Once he reached the pinnacle of his abilities, he’ll travel back to Khorvaire, where his return is not well-seen by the rest of the high society he left as a child. Finding so much corruption, he grows dissapointed at society, dedicating himself to protect the innocent as a vigilante in the streets of Sharn… where they possibly is joined by anothers just like him.