Before the year is over, let’s write about a very special book, following December’s RPG Blog Carnival theme.
In this article we’ll be talking about time travel in fantasy and how to handle the experience in RPGs.
Supernatural nos enseña algunas cosas para hacer nuestras campañas duraderas y memorables.
Just an example of how to bring a small detail into a full-fledge meta-superstition that brings clues to your players about what they are looking for.
The Draconic Prophecy is by far the most occult of Eberron mysteries.
Eberron’s megadungeon by excellence is House Cannith’s top research facility: Whitehearth.
Every lich wants his phylactery to be unique.
How to scare your players in order to scare their characters.
February’s RPG Blog Carnival theme is “Rethinking encounters”. Here’s my entry.
Playing with Destiny has its own pros and cons.
(También disponible en español)