Lo menos que tienes que saber sobre las Casas Marcadas de Eberron está aquí.
Category: Eberron for Dummies
Articles about Eberron and how to place its elements in any campaign.
La Brújula Plateada
Todo lo que necesitas saber sobre Thrane y la Iglesia de la Flama de Plata.
La Maldición del Viajero
De todos los peligros que esconde Xen’drik, el peor no es un monstruo.
La Ciudad y las Torres
Bienvenido a donde todo comienza pero no necesariamente termina bien: Sharn.
Nueve, Seis y Uno
¿Qué sabes de Los Nueve, Los Seis y El Uno? Las respuestas sobre el Anfitrión Soberano te esperan.
The Cow in Hell with the Dice
A short interview with Keith Baker about the future of Eberron.
The Artificer’s Apprentice
Artificers in Eberron draw power from the magic inside objects, changing the flow of energy to make items temporarily magical.
The World in the High Cosmology
Eberron is the material plane at the center of a multiverse that has planes traveling around it in orbits.
House of Marks
The magical symbols known as dragonmarks look like tattoos, but they glow vibrantly with innate magic.
Chasing Ruty
Do you know what Ruty Rutenberg likes about Eberron? You’re about to!
Apocalypse, then
In the 100th year of the conflict, a great cataclysm of unknown origin destroyed the nation of Cyre, ending the war in the worst possible way.
War of Thrones
The Last War, a conflict that raged for over a century, radically changed Eberron.