Before the year is over, let’s write about a very special book, following December’s RPG Blog Carnival theme.
In this article we’ll be talking about time travel in fantasy and how to handle the experience in RPGs.
Just an example of how to bring a small detail into a full-fledge meta-superstition that brings clues to your players about what they are looking for.
Crossing over from the Marvel Cinematic Universe to the Dragon Between, here comes the First Avenger.
The Draconic Prophecy is by far the most occult of Eberron mysteries.
Eberron’s megadungeon by excellence is House Cannith’s top research facility: Whitehearth.
How to scare your players in order to scare their characters.
February’s RPG Blog Carnival theme is “Rethinking encounters”. Here’s my entry.
Playing with Destiny has its own pros and cons.
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The Dementia Invokers from Otaria make their way to D&D 5e The RPG Blog Carnival theme for July 2016 has been entitled “The Ways of the Wise”. With some open-ended questions, Brandes Stoddard from Harbinger of Doom wants us to talk about wizards. I like to think of most wizards as prone to insanity in some way,…