Sorin Markov is a vampire planeswalker and a master of sangromancy, a dark corner of black magic specialization.
«I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine.»
There is more at stake on Tarkir than the fate of Sarkhan and the clans. Elsewhere, the world-devouring entities known as the Eldrazi have arisen to feed on the planes of the Multiverse, and the key to stopping them may lie on Tarkir.
The vampire Planeswalker Sorin Markov was one of three Planeswalkers who trapped the Eldrazi on the plane of Zendikar thousands of years ago, the other two being the Lithomancer and Ugin, the spirit dragon. Now that the Eldrazi have awakened once more, Sorin is on a mission to reunite with these Planeswalkers.
But the Lithomancer’s whereabouts are unknown, and Sorin has not encountered Ugin for over a thousand years. In an attempt to track Ugin down, Sorin has traveled to Tarkir, where the spirit dragon formed an important part of the planar ecosystem.
In one version of history, Sorin found Ugin’s bones in an icy chasm on Tarkir. But in the altered timeline created by Sarkhan Vol, Ugin is alive, encased in a protective cocoon for many centuries. Sorin’s quest to find Ugin ends in success, and the two agree to combat the Eldrazi menace together on Zendikar.
Upon his return to Innistrad, Sorin found Markov Manor in ruins, twisted into impossible shapes, its inhabitants embedded in the masonry. Nahiri had left this declaration in stone as a warning of her vengeance. Realising his past had come back to haunt him, he hoped to gather the aid of the other vampires to confront the threat to Innistrad. Sorin and Nahiri battled in Markov Manor, where he was bested by the Lithomancer and encased in stone. Nahiri planeswalked away, leaving Sorin to watch Emrakul devastate Innistrad. Olivia Voldaren then taunted Sorin by proclaiming herself the new lord of Innistrad. She relieved him of his Parasite Blade, leaving him to his fate.
In Dungeons & Dragons
If you have been following these series, you may have noticed I create a mechanical element for Dungeons & Dragons related to the planeswalker in each article. As the user of Sangromancy, I thought to create such kind of magic as an Arcane Tradition, but it-s taking me longer than I thought to go over the details. I didn’t want to break the A to Z schedule, though, so I’m publishing the biography and I’ll update this articvle in a few days with the Arcane Tradition of Sangromancy.
Maybe the Bloodhunter could work well with this build.