A Hundred Years is a long time for a campaign… isn’t it?
Categoría: DM ex Machina
Consejos de un DM a otro
A book worth living it
Before the year is over, let’s write about a very special book, following December’s RPG Blog Carnival theme.
Once more, with feeling
In this article we’ll be talking about time travel in fantasy and how to handle the experience in RPGs.
Por Trece Razones
Supernatural nos enseña algunas cosas para hacer nuestras campañas duraderas y memorables.
Triskaidekaphilia
Just an example of how to bring a small detail into a full-fledge meta-superstition that brings clues to your players about what they are looking for.
Occult Mysteries
The Draconic Prophecy is by far the most occult of Eberron mysteries.
The Sum of All Creations
Eberron’s megadungeon by excellence is House Cannith’s top research facility: Whitehearth.
Post-mortem Origins
Every lich wants his phylactery to be unique.
The Art of Fear
How to scare your players in order to scare their characters.
5 Ideas to Re-Engineer your Encounters
February’s RPG Blog Carnival theme is «Rethinking encounters». Here’s my entry.
The (other) Omen
Playing with Destiny has its own pros and cons.
(También disponible en español)
Now you see me
Faeries are the theme for June’s RPG Blog Carnival, and I offer a gift (with a trick, just like a faerie) Normally I post in spanish, but given the RPG Blog Carnival is hosted in english, I guess I have to follow the flow. Anyway I’m planning to translate it for my regular entries. Pitfalls…
