Narset is a white and blue planeswalker, and former khan, from Tarkir.
“Our own selves are the greatest obstacles to enlightenment.”
In a world where history unfolded differently, Narset was the khan of the Jeskai, a clan of warrior monks. She seemed on the cusp of enlightenment, but her true potential remained latent, untapped. In this timeline, she is one of the foremost scholars of Tarkir’s history-and a Planeswalker.
At a young age, Narset gained the personal notice of one of Ojutai’s skywise. She attracted the dragon’s attention as she would often mimic the exercises performed by both the dragons and her elders, mastering them after no more than a casual glance. The skywise recognized hers as a mind with the potential for nearly limitless growth, so she was taken on as a student. Narset quickly mastered not only the exercises but the Draconic language itself, and over the following years she became one of the youngest of the clan to learn directly from Ojutai. But as Narset grew older she began to feel restless. She harbored a longing, although she was unable to identify what for, and she started to question whether or not the skywise dragons truly knew all the answers to the questions of life.
When, in relatively short order, Narset achieved the status of master, she cared more for the autonomy that the position granted than the highly sought-after honor. She spent many a day alone, exploring the deepest and dustiest cavities in the Ojutai strongholds, slowly piecing together clues that illuminated the forbidden past. Her peer, Taigam, warned her of the danger in seeking out knowledge without the dragonlord’s permission, but Narset saw no harm in research.
She discovered the truth of the past of Tarkir. It was not always a world ruled by dragons as the teachings of Ojutai claimed; at one time humanoid khans led mighty clans that dominated the land. Narset also learned of a powerful spirit dragon from whom all dragons were formed. It was this being that most interested her. She could feel something more in the histories that described him, something similar to her own wanderlust. She took to meditating in these secret chambers, spending hours that crept into days and even weeks without making an appearance above.
Now that her Planeswalker spark has ignited, she has the ability to walk the Blind Eternities, the space between planes, and discover new worlds, but her devotion is to her home plane of Tarkir. Narset knows that the mysterious past might hold the key to long-lost magic, power that might not just benefit her clan, but the whole of Tarkir. So she carefully and painstakingly continues her research. She will wait, ever patient, for her time.
In Dungeons & Dragons
The Way of the Jeskai
The Jeskai Way is a clan of martial artists, mystics and monks that focuses on strategy over strength, planning battles against the other clans from their remote monasteries in misty mountain lakes. The basis of the Jeskai culture are isolated mountain strongholds, each with its own mystical styles and schools of thought. The prime stronghold is Sage-Eye Stronghold. The Jeskai believe that they alone understand the true nature of reality. As taught by Ugin, they speak of six fires that light the way to Enlightenment. While the green vitalfire and black deathfire are taboo for the Jeskai Way, mastering the other three opens the way to the sixth fire: the colorless ghostfire.
- White Soulfire: At 3rd level, you use your Intelligence modifier instead of the Dexterity one to calculate your initiative, melee attack bonus and damage and armor class. Additionally, you can use a bonus action spend 1 ki point to cast shield of faith with a target of self and with no components with a duration equal to your monk levels. This spell looks like white fire protecting you, but sheds no light.
- Red Bloodfire: Starting at 6th level, whenever you roll a saving throw against a single-target spell, you can use a reaction and spend as many ki points per spell level to cast it yourself to a new target. If the spell was cast at a higher level, you can choose to use the minimum level version. This effect uses your Intelligence modifier in order to calculate its values, such as duration, damage bonus and saving throw DC. This effect resembles a vivid red fire, but it doesn’t change the spell mechanics (it doesn’t change its damage type to fire, for example).
- Blue Mistfire: Once you’re in 11th level, you can use a reaction and spend 2 ki points to cast Counterspell. Doing so allows you to use another reaction before your next turn for any other effect, except this one. If succesfully counterspelled, the caster sees the spell energy difuse into blue fire that quickly turns into sparks and ashes.
- Ghostfire: At 17th level, you can use your ki to power special discipline taught by Ugin himself: the mystical colorless fire. You can use an action and spend 5 ki points to cast Ghostfire. This spell will be detailed in “U is for Ugin”.
Do you play monks in Dungeons & Dragons? Do you play them as a fantasy version of the chinese shaolin monks or something else?