The Artificer’s Apprentice

Artificers in Eberron draw power from the magic inside objects, changing the flow of energy to make items temporarily magical.

House of Marks

The magical symbols known as dragonmarks look like tattoos, but they glow vibrantly with innate magic.

Chasing Ruty

Do you know what Ruty Rutenberg likes about Eberron? You’re about to!

Apocalypse, then

In the 100th year of the conflict, a great cataclysm of unknown origin destroyed the nation of Cyre, ending the war in the worst possible way.

War of Thrones

The Last War, a conflict that raged for over a century, radically changed Eberron.

Rising from the Ashes

Satine Phoenix is the first of our three special guests in 12 (+1) Days of Eberron. Get to know her a little better!

The Silver Compass

A schismatized pantheon, a pious theocracy, some dark cults and radiant undeads populate Eberron’s faiths.

Crime and the City

Let’s talk about Sharn, the City of Towers, and what an urban environment can bring to a fantasy campaign.