Esta semana en Guías Esenciales, les traemos al bardo.
Categoría: Power Source
Nuevos elementos de juego para tu campaña.
Una guía esencial para bárbaros
Bienvenidos a las guías esenciales para nuevos jugadores. Hoy, el bárbaro.
Endulza tus hechizos
Exagerar con los componentes verbales y somáticos traerá nueva vida a los hechizos sobre la mesa.
Silver Arrows
Evil and suffering exist in all corners of Eberron… and the Silver Flame opposes them everywhere.
Artificial Flavors
Unlike regular alchemists, Master Mixers concoct offensive effects with their spellbombs.
Keys to the Kingdom
The magical door openers from Locke & Key make their way to Eberron as powerful artifacts.
Adventurer, take this…
Every adventuring party needs a wagon at some point. Do you want to carry yours?
P is for the Planeswalker’s Spark
Do you want to become a Planeswalker in Dungeons & Dragons?
Alchemical Artillery
Let’s take a deep view at the new version of the Artificer class for 5e.
Weather (fore)casting
Winter and cold specialties for D&D characters are coming.
Nightmares Revisited
The Dementia Invokers from Otaria make their way to D&D.
(The other) Iron Fist
What if Iron Fist came from Argonessen instead of K’un Lun?
