Want a fight while moving not on solid ground? Come aboard a Lyrandar Airship!
Bienvenido a donde todo comienza pero no necesariamente termina bien: Sharn.
Want a fight on the roof of a train? Come aboard the Lightning Rail!
Travel is one of the three pillars of D&D and the topic for May’s RPG Blog Carnival.
Let’s review the first official class for 5e after the ones in the Player’s Handbook: the Artificer.
It’s here! Read all about what we think of “Eberron: Rising from the Last War”.
A short interview with Keith Baker about the future of Eberron.
Artificers in Eberron draw power from the magic inside objects, changing the flow of energy to make items temporarily magical.
Eberron is the material plane at the center of a multiverse that has planes traveling around it in orbits.
The magical symbols known as dragonmarks look like tattoos, but they glow vibrantly with innate magic.
Do you know what Ruty Rutenberg likes about Eberron? You’re about to!
In the 100th year of the conflict, a great cataclysm of unknown origin destroyed the nation of Cyre, ending the war in the worst possible way.