In the 100th year of the conflict, a great cataclysm of unknown origin destroyed the nation of Cyre, ending the war in the worst possible way.
The Last War, a conflict that raged for over a century, radically changed Eberron.
Pirate lords and merchant princes control the islands and waves of the Lhazaar Sea.
Satine Phoenix is the first of our three special guests in 12 (+1) Days of Eberron. Get to know her a little better!
A schismatized pantheon, a pious theocracy, some dark cults and radiant undeads populate Eberron’s faiths.
Eberron introduces four fantastic races to play with.
Let’s talk about Sharn, the City of Towers, and what an urban environment can bring to a fantasy campaign.
Join us and celebrate as “Eberron: Rising from the Last War” and “Exploring Eberron” get published.
Almost fourteen years ago, I put my hands for the first time on the just published Eberron Campaign Setting.
What would a D&D movie set in Eberron look like? Let’s imagine one!
A re-posted interview with Keith Baker, creator of Eberron.
The Draconic Prophecy is by far the most occult of Eberron mysteries.